// Bring out your Dead - White Wolf character Management System.
// Copyright (C) 2008 Adam Ness
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

using System;
using System.Drawing;
using System.Windows.Forms;
using Boyd.Model;
using Boyd.Services;

namespace Boyd.View
{
	/// <summary>
	/// Description of BoydWindow.
	/// </summary>
	public partial class BoydWindow : Form
	{
		private Game currentGame;
		private GameService gameService;
		
		public BoydWindow() {
			//
			// The InitializeComponent() call is required for Windows Forms designer support.
			//
			InitializeComponent();
		}

		public BoydWindow( GameService gameService ) : this()
		{
			this.gameService = gameService;
		}
		
		void NewGameMenuItemClick(object sender, EventArgs e)
		{
			if( currentGame != null ) {
				this.gameService.SaveGame( currentGame );
			}
			currentGame = new Game();
		}
		
		void OpenGameMenuItemClick(object sender, EventArgs e)
		{
			if( currentGame != null ) {
				this.gameService.SaveGame( currentGame );
			}
			currentGame = this.gameService.OpenGame();
		}
		
	}
}
